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3–6 players

Crimson Manor

A murder-mystery deduction game for 3 to 6 detectives. Walk the corridors, suggest a suspect, a weapon and the room you are standing in, then read what the answers give away. The case file stays sealed on the server until somebody names all three.

Your token

Host a room

Enter the name the table will see.

Join a room

Enter the name the table will see.

Already in a game? Open the room link again — your seat is restored automatically.

Crimson Manor — a free online murder mystery game for 3 to 6 players

Crimson Manor is a deduction board game you play in the browser with friends. Somebody was killed in the manor, and the suspect, the weapon and the room are sealed in a case file nobody has seen. You walk the corridors, name a suspect and a weapon in whichever room you are standing in, and learn from what the other detectives can — and cannot — disprove.

  • 3–6 players
  • 25–50 minutes
  • Free — no download
  • Account optional

How it compares

If you have played Cluedo or Clue around a table, Crimson Manor will feel immediately familiar: nine rooms, six weapons, six suspects, and a notebook that slowly fills in. The manor, the cast and the artwork are our own, and the case file lives on the server, so there is nothing to peek at in the page source.

How to play Crimson Manor

  1. 1Create a room. Pick Crimson Manor, choose a name and an avatar, and create a room. You get a short case code to share with 2 to 5 other detectives.
  2. 2Take a suspect and your cards. Each detective is dealt a private hand from the deck of suspects, weapons and rooms. Whatever is in your hand is not in the case file, and only you can see it.
  3. 3Roll and move. Roll two dice and walk the corridors. You may stop early, you cannot cut through walls or other detectives, and stepping through a doorway ends your move inside that room.
  4. 4Make a suggestion. Standing in a room, name a suspect and a weapon. Their tokens are moved into the room with you, and the detectives are asked in turn whether they can disprove it.
  5. 5Read the answers. The first detective holding any of the three cards shows you exactly one of them, privately. Everyone else only learns that a card was shown, not which. Your notebook records it for you.
  6. 6Accuse when you are certain. Name all three cards to open the case file. Get it right and you win on the spot. Get it wrong and you stay in to answer suggestions, but you can never win.

Crimson Manor — frequently asked questions

How many players do you need for Crimson Manor?

Three to six.

Is Crimson Manor free?

Yes, completely. Nothing to buy, nothing to install, and no account required — signing in only keeps your match history and stats.

Can other players see my cards?

No. Hands and the case file live on the server and are never sent to a browser that should not have them, so there is nothing to find by reading the page source.

What is the difference between a suggestion and an accusation?

A suggestion must name the room you are standing in and is answered privately by the other detectives; it costs you nothing. An accusation can name any room, is checked against the case file, and ends your chance of winning if it is wrong.

Do I have to keep my own notes?

No. The detective notebook fills in every fact you are entitled to — your own hand, every card shown to you, and every failure to disprove — and you can add your own marks on top.

How long does a game take?

Usually 25 to 50 minutes, depending on how many detectives are at the table and how carefully they suggest.